I am an indie game developer living in Sankt Augustin, Germany. I have a professional background in computer science and made a Dr. in economics. For the last ~10 years I've been developing indie games in my free time until going full-time indie in 2020.
I have grown up playing and loving complex strategy and simulation games like Civilization, Battle Isle, The Settlers and Transport Tycoon. More recently I have enjoyed hundreds of hours of Factorio, Gnomoria, Prison Architect and Into the Breach.
Lisa Besse: Graphics artist
I’m a game artist living in Germany and am originally from France. I have completed my Bachelor of Arts at the Cologne Game Lab. I’ve grown up playing games like Zelda and Pokémon. Nowadays I mostly play indie games, especially point and clicks and puzzle games. Games that have really inspired me are Samorost, Dream machine, Don’t Starve, Stardew Valley, Superliminal, Antichamber and Return of the Obra Dinn to name a few. When I’m not playing games I also spend a lot of time in nature which is a great source of inspiration.
Build, manage and grow a thriving settlement in Kubifaktorium, a voxel-based colony management and automation game. The game features multiple biomes to explore, plenty of resources to exploit, complex transport systems and automations to build and interesting production chains to master.
Colony Building and Management
The heart of your colony consists of loyal colonists who will gather resources, farm crops and craft tools and weapons. Every colonist is unique, with their own set of skills which evolve based on the jobs they perform. Managing your colonists’ needs and abilities is vital to ensuring your colony's efficiency.
In the course of the campaign you will explore and colonize multiple islands and encounter four different biomes. Each biome features new challenges but also new resources to discover and process.
Logistics and Transportation
As your colony grows and your production hums along, transporting the resources you need becomes more and more challenging. Kubifaktorium features a number of transportation systems like trains, conveyor belts, zeppelins and more. Automated depots and inserters are there to help you store, sort and keep track of all your goods.
While your colonists are highly motivated, their work power is limited. Fortunately, your colonists know how to craft advanced machinery like automated farms, smelters, crushers etc., which you can use to automate more and more of your production.
Kubifaktorium is built to be mod friendly and allows players to create anything from localizations, new goods and industries to total conversions with new terrains and scenery. The game supports publishing and sharing mods via the Steam Workshop.
User Interface and Accessibility
The game is designed to be easy to learn and hard to master. Multiple tutorials and extensive tooltips will teach you the game’s mechanics. The game’s campaign is built to introduce the different mechanics over time. Finally, a recommendation system can help you along when playing custom maps.
Scavenge modules, combine them in the deadliest and most efficient ways imaginable, and fly your very own spaceship through alien space with BossConstructor. Thousands of procedurally generated galaxies await you and your space-faring collection of assembled modules to explore them.
Building your Ship
At the core of the game lies the ship editor. An editor that allows you to freely assemble your very own spaceships using a vast variety of (currently) over 60 modules. The way you build your ships determines how they behave and what they are capable of doing, and, as every module costs money, weight and energy, designing a good, efficient spaceship is a challenging yet rewarding task.
Expedition and Sandbox Mode
The expedition mode lets you explore a procedurally generated galaxy inhabited by the von-Neumann; a constantly evolving AI species. You begin with a small, basic ship and advance as you complete missions, discover new enemy species, and scavenge more powerful or exotic components to improve your ship with. Alternatively, you can always build any ship you like without any constraints in the sandbox mode.
Being a single player game, a lot of attention is being given to the game's artificial intelligence system. The von-Neumann enemies you will encounter in the expedition mode have been painstakingly created using elaborate artificial evolutions, in which vast numbers of mutating ships have competed for survival. Several bonus game modes allow you to lean back and watch just how different AI species compete with each other for survival and how each generation evolves.